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- stop();
- _root.final = true;
- score = _root.stats.score;
- accu = Math.round(_root.stats.hit / _root.stats.fired * 100) + "%";
- enem = _root.stats.destroyed + " / " + _root.stats.created;
- coins = _root.stats.totalCoins;
- gems = _root.stats.totalGems;
- timer = Math.round(_root.c2 / 30) + " seconds";
-